Exterior Level Manual
In Depth Exterior Level Technical Tutorial
Rough Draft of tutorial that explores in depth the various parts of creating/editing exterior levels. Possibly will break into seperate pages describing the various parts in even more painful detail ;)
Contents
Introduction
Overview of the tutorial. This will cover in detail on creating an exterior level and cover every tool. It will not cover level design theory, or how to make a good looking module. Just the tools available and what they do and how to use them.
Assumptions
What do I assume you can do? What are pages that describe the assumed knowledge?
- Create a Module
- Set the active Module
- Have the correct python version
- Understand the difference between Level, Area, and Map
Creating a Level
What do the options mean and what do they do
What do the Basic options mean
Chunk size is fixed, mainly sets the number of chunks
What do the Advanced options mean
Fine control over starting mesh detail and texture quality
Saving the .lvl file
Talk about save locations and stress that the level only exists on the hard drive.
Camera Controls
A page to exaustive control list Cover 3dsMax controls and WASD controls, plus zooming
The Basic Steps All Levels Need
- Add Export Area
- Add Start Point
- Add Ambient Light
- Render Lightmaps
- Post All Local
The Basic Steps Explained
So, take take all of the basic steps in detail:
Export Area
Detailed documentation can be found here. Need to explore setting multiple export areas, this is unknown at this time. The important parts are the Layout Name, Name, and Define Area. Skydome can be changed which is how you get the Fade.
Not sure on mini-map. Anyone get this working yet?
Start Point
Only thing this is used for is pathfinding. Add it after the area(s), and only one per area is needed. No other use for this that I know of.
Ambient Lighting
Sunlight is broken, so you must add an ambient light. Steps for doing so.
Render Lightmaps
Basic trouble shooting, describe what to toggle on/off to see true lighting. Mention that it is probably a good idea to work with fully lit on and lightmaps off while building. Personal preference though.
Post All Local
Not sure what exactly this does. I believe it generates and places the .ARL file into a path in My Documents. This path is read by the toolset when selecting area layouts.
Terrain Mesh Editing
What this covers
Icons
- Deform
- Plateau
- Smooth
- Tessellate
Deform Tool
What it does and how options affect it
Plateau Tool
What it does and how options affect it
Smooth Tool
What it does and how options affect it
Tessellate Tool
What it does and how options affect it
Texture Editing
General idea behind textures. You can only have 8. No more than three textures blended together.
Adding a Texture to the Pallete
Explain how to add a texture to the pallete. Explain the differences between diffuse, normal, and specular
Texture Paint Tool
What it does and how options affect it
Texture Smooth Tool
What it does and how options affect it
Relax Map Tool
What it does and how options affect it
Water
Skip for now