Events 2da
From Dragon Age Toolset Wiki
The events 2da defines the available animation events which are used in the Event editor.
This 2da is defined as an m2da in the M2DA_base 2da and has an ID of 95. It can be extended by m2da fragments which have names starting with events.
Structure
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
EventName | string | |
EquipEvent | bool | |
UnequipEvent | bool | |
RightHand | bool | |
IsAudio | bool |
Remarks
The Label column is the name used by the Toolset in the Event editor to populate the list of available animation event types in an event's ID property.