Event override

From Dragon Age Toolset Wiki
Revision as of 03:03, 17 November 2009 by AND04 (Talk | contribs)

Jump to: navigation, search

How to override an event?

Its pretty simple:

Create a Events M2DA File:

Events.png

In this case i used the "EVENT_TYPE_INVENTORY_ADDED" Event and Handle it in my custom Event-Handler-Script: my_event_override

Now just handle the event in your script as you like:

For example i want to have a screen-message every time i pick up an item (or steal one):

// --- script start ---

  1. include "utility_h"
  2. include "wrappers_h"
  3. include "events_h"

void main() {

   event ev   = GetCurrentEvent();
   int nEvent = GetEventType(ev);
   object oOwner = GetEventCreator(ev);
   switch (nEvent)
   {
        case EVENT_TYPE_INVENTORY_ADDED:
       {
           object oItem = GetEventObject(ev, 0);
           DisplayFloatyMessage(oOwner, GetName(oItem) + " added", FLOATY_MESSAGE, 14654488, 10.0);
           break;
       }
   }

}

// --- script end ---