Difference between revisions of "Engine SetModalAbilityGUI"

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m (1 revision: Importing auto-generated function articles)
(Category:Ability functions. Remove reference to SetModalAbility in ability_h, doesn't appear to exist.)
 
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|name=Engine_SetModalAbilityGUI
 
|name=Engine_SetModalAbilityGUI
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature. Designers: Use ability_h.AbilitY_SetModalAbility instead.
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This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature.
  
 
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[[IsModalAbilityActive]]
 
[[IsModalAbilityActive]]
[[Category: Abilities]]
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[[Category:Ability functions]]

Latest revision as of 22:48, 24 February 2010

This function activates a modal ability in a creature

void Engine_SetModalAbilityGUI(
object oCreature,
int nAbilityId,
int nStatus
);
Parameters:
oCreature
the creature in which to set the modal ability
nAbilityId
modal ability to set
nStatus
modal ability enabled status (TRUE/FALSE)
Returns:

Nothing.

Source:

script.ldf

Description

This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature.


See also

IsModalAbilityActive