Difference between revisions of "Engine ApplyEffectAtLocation"

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(Generated by Sunjammer's Dragon Age Script Paser)
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{{Generated with errors}}
 
{{dafunction
 
{{dafunction
 
|name=Engine_ApplyEffectAtLocation
 
|name=Engine_ApplyEffectAtLocation
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|param1type=int
 
|param1type=int
 
|param1name=nDurationType
 
|param1name=nDurationType
|param1desc=can be [[EFFECT_DURATION_TYPE_PERMANENT]], [[EFFECT_DURATION_TYPE_INSTANTANEOUS]] or [[EFFECT_DURATION_TYPE_TEMPORARY]]
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|param1desc=can be EFFECT_DURATION_TYPE_PERMANENT EFFECT_DURATION_TYPE_INSTANTANEOUS or EFFECT_DURATION_TYPE_TEMPORARY
 
|param1default=
 
|param1default=
 
|param2type=effect
 
|param2type=effect
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|param3type=location
 
|param3type=location
 
|param3name=lLocation
 
|param3name=lLocation
|param3desc=the location at which the effect is applied
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|param3desc=
 
|param3default=
 
|param3default=
 
|param4type=float
 
|param4type=float
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Applies eEffect to lLocation.  If nDurationType is EFFECT_DURATION_TYPE_TEMPORARY, then fDuration is the duration of the effect.  
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Applies eEffect to vLocation.  If nDurationType is EFFECT_DURATION_TYPE_TEMPORARY, then fDuration is the duration of the effect.  
  
 
<!-- == Remarks == -->
 
<!-- == Remarks == -->

Revision as of 23:37, 31 July 2009

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This function applies an effect at a location.

void Engine_ApplyEffectAtLocation(
int nDurationType,
effect eEffect,
location lLocation,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0
);
Parameters:
nDurationType
can be EFFECT_DURATION_TYPE_PERMANENT EFFECT_DURATION_TYPE_INSTANTANEOUS or EFFECT_DURATION_TYPE_TEMPORARY
eEffect
the effect to be applied
lLocation
[Undocumented]
fDuration
this value needs to be set only when nDurationType is EFFECT_DURATION_TYPE_TEMPORARY
oCreator
effect creator
nAbilityId
ability id
Returns:

Nothing.

Source:

script.ldf

Description

Applies eEffect to vLocation. If nDurationType is EFFECT_DURATION_TYPE_TEMPORARY, then fDuration is the duration of the effect.