Difference between revisions of "Endless Adventures EAP Tutorials"

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==Before You Begin Your Addin...==
 
==Before You Begin Your Addin...==

Revision as of 21:09, 11 June 2011

|Endless Adventures Main Page

Before You Begin Your Addin...

If you've already completed this step (either for an EAP or EAC), you don't need to worry about this tutorial.

Before you can begin creating an Endless Adventures Addin, you have to have a "fake" module to attach your addin to so that your module extends the base campaign. This tutorial walks through the basic steps required for this process.

  • Open up the toolset and select File->Manage Modules.
  • Create a new module. In the UID row, enter "endlessadv_da1" (minus the quotes.)
  • Create your module. Aside from making sure your module is compatible, the only value you need to make sure to set is the "Extended Module" value, which should be set to the Endless Adventures base module (created in step 2.)
  • Open your module from the module manager and begin creating your addin.

If you don't set your module to extend the base module, it won't properly attach to the campaign.

Script Templates

  • ...

Tutorials