Difference between revisions of "EnablevEvent"

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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
Enables or disables the specified event for the target object. It should
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Enables or disables the specified event for the target object. It should be noted that this function can be used on player characters to enable events that by default do not fire for players. By default, events fire all the time for NPC's and not at all for PC's.
be noted that this function can be used on player characters to enable
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events that by default do not fire for players. By default, events fire
+
all the time for NPC's and not at all for PC's.
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Latest revision as of 19:19, 2 March 2010

Enables or disables the specified event for the target object.

void EnablevEvent(
object oObject,
int bEnable,
int nEventType
);
Parameters:
oObject
The object to enable/disable the event type for
bEnable
Enable or disable the event type
nEventType
The type of event to enable/disable
Returns:

Nothing.

Source:

script.ldf

Description

Enables or disables the specified event for the target object. It should be noted that this function can be used on player characters to enable events that by default do not fire for players. By default, events fire all the time for NPC's and not at all for PC's.


See also

SetEventScript