Difference between revisions of "EnablevEvent"
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BryanDerksen (Talk | contribs) m (1 revision: Importing auto-generated function articles) |
BryanDerksen (Talk | contribs) (looks okay, removing tag) |
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{{dafunction | {{dafunction | ||
|name=EnablevEvent | |name=EnablevEvent | ||
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== Description == | == Description == | ||
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | ||
− | Enables or disables the specified event for the target object. It should | + | Enables or disables the specified event for the target object. It should be noted that this function can be used on player characters to enable events that by default do not fire for players. By default, events fire all the time for NPC's and not at all for PC's. |
− | be noted that this function can be used on player characters to enable | + | |
− | events that by default do not fire for players. By default, events fire | + | |
− | all the time for NPC's and not at all for PC's. | + | |
<!-- == Remarks == --> | <!-- == Remarks == --> |
Latest revision as of 19:19, 2 March 2010
Enables or disables the specified event for the target object.
- Parameters:
- oObject
- The object to enable/disable the event type for
- bEnable
- Enable or disable the event type
- nEventType
- The type of event to enable/disable
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Enables or disables the specified event for the target object. It should be noted that this function can be used on player characters to enable events that by default do not fire for players. By default, events fire all the time for NPC's and not at all for PC's.