Difference between revisions of "Effect Type - itemprps"
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'''EFFECT_TYPE_MODIFY_PROPERTY = 1012''' | '''EFFECT_TYPE_MODIFY_PROPERTY = 1012''' | ||
− | *PROPERTY_ATTRIBUTE_AP = | + | *PROPERTY_ATTRIBUTE_MISSILE_SHIELD = 22 |
+ | |||
+ | *PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT = 28 | ||
+ | *PROPERTY_ATTRIBUTE_REGENERATION_STAMINA = 29 ''(Applies to Mana)'' | ||
+ | *PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT = 30 ''(Applies to Mana)'' | ||
+ | |||
+ | *PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL = 32; | ||
+ | *PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL = 33; | ||
+ | |||
+ | *PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER = 31; | ||
+ | *PROPERTY_ATTRIBUTE_FLANKING_ANGLE = 20; | ||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_SCALE = 12; | ||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_BONUS = 39; | ||
+ | |||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE = 42; | ||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD = 43; | ||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC = 44; | ||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE = 45; | ||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT = 46; | ||
+ | |||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS = 47; | ||
+ | *PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH = 48; | ||
+ | |||
+ | *PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS = 55; | ||
+ | *PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS = 56; | ||
+ | *ROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS = 57; | ||
+ | *PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS = 58; | ||
+ | *PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS = 59; | ||
+ | |||
+ | *PROPERTY_ATTRIBUTE_AP = 53; | ||
*PROPERTY_ATTRIBUTE_ARMOR = 11 | *PROPERTY_ATTRIBUTE_ARMOR = 11 | ||
*PROPERTY_ATTRIBUTE_ATTACK int 9 | *PROPERTY_ATTRIBUTE_ATTACK int 9 |
Revision as of 04:55, 8 January 2010
EFFECT_TYPE_MODIFY_PROPERTY = 1012
- PROPERTY_ATTRIBUTE_MISSILE_SHIELD = 22
- PROPERTY_ATTRIBUTE_REGENERATION_HEALTH_COMBAT = 28
- PROPERTY_ATTRIBUTE_REGENERATION_STAMINA = 29 (Applies to Mana)
- PROPERTY_ATTRIBUTE_REGENERATION_STAMINA_COMBAT = 30 (Applies to Mana)
- PROPERTY_ATTRIBUTE_RESISTANCE_MENTAL = 32;
- PROPERTY_ATTRIBUTE_RESISTANCE_PHYSICAL = 33;
- PROPERTY_ATTRIBUTE_ATTACK_SPEED_MODIFIER = 31;
- PROPERTY_ATTRIBUTE_FLANKING_ANGLE = 20;
- PROPERTY_ATTRIBUTE_DAMAGE_SCALE = 12;
- PROPERTY_ATTRIBUTE_DAMAGE_BONUS = 39;
- PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_FIRE = 42;
- PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_COLD = 43;
- PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_ELEC = 44;
- PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE = 45;
- PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_SPIRIT = 46;
- PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_POINTS = 47;
- PROPERTY_ATTRIBUTE_DAMAGE_SHIELD_STRENGTH = 48;
- PROPERTY_ATTRIBUTE_FIRE_DAMAGE_BONUS = 55;
- PROPERTY_ATTRIBUTE_SPIRIT_DAMAGE_BONUS = 56;
- ROPERTY_ATTRIBUTE_COLD_DAMAGE_BONUS = 57;
- PROPERTY_ATTRIBUTE_NATURE_DAMAGE_BONUS = 58;
- PROPERTY_ATTRIBUTE_ELECTRICITY_DAMAGE_BONUS = 59;
- PROPERTY_ATTRIBUTE_AP = 53;
- PROPERTY_ATTRIBUTE_ARMOR = 11
- PROPERTY_ATTRIBUTE_ATTACK int 9
- PROPERTY_ATTRIBUTE_CONSTITUTION int 6
- PROPERTY_ATTRIBUTE_DEFENSE int 10
- PROPERTY_ATTRIBUTE_DEXTERITY int 2
- PROPERTY_ATTRIBUTE_DISPLACEMENT int 16
- PROPERTY_ATTRIBUTE_INTELLIGENCE int 5
- PROPERTY_ATTRIBUTE_MAGIC int 4
- PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER int 22
- PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER int 21
- PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER int 20
- PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED int 24
- PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER int 23
- PROPERTY_ATTRIBUTE_REGENERATION_HEALTH int 14
- PROPERTY_ATTRIBUTE_SPELLPOWER int 13
- PROPERTY_ATTRIBUTE_STRENGTH int 1
- PROPERTY_ATTRIBUTE_WILLPOWER int 3
- PROPERTY_DEPLETABLE_HEALTH int 7
- PROPERTY_DEPLETABLE_MANA_STAMINA int 8
- PROPERTY_INVALID int 0
- PROPERTY_SIMPLE_AGE int 18
- PROPERTY_SIMPLE_EXPERIENCE int 19
- PROPERTY_SIMPLE_INVENTORY_SIZE int 17
- PROPERTY_SIMPLE_LEVEL int 15
- PROPERTY_SIMPLE_THREAT_DECREASE_RATE int 40
EFFECT_TYPE_DAMAGE = 1013
- DAMAGE_TYPE_INVALID = 0;
- DAMAGE_TYPE_PHYSICAL = 1;
- DAMAGE_TYPE_FIRE = 2;
- DAMAGE_TYPE_COLD = 3;
- DAMAGE_TYPE_ELECTRICITY = 4;
- DAMAGE_TYPE_NATURE = 5;
- DAMAGE_TYPE_PLOT = 6;
- DAMAGE_TYPE_TBD = 7; //debug
- DAMAGE_TYPE_SPIRIT = 8;
- DAMAGE_TYPE_DOT = 9; //DoT damage is 'pre resisted'