Difference between revisions of "Effect Type - itemprps"

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EFFECT_TYPE_MODIFY_PROPERTY              = 1012
+
'''EFFECT_TYPE_MODIFY_PROPERTY              = 1012'''
 
*PROPERTY_ATTRIBUTE_AP = 53
 
*PROPERTY_ATTRIBUTE_AP = 53
 
*PROPERTY_ATTRIBUTE_ARMOR = 11
 
*PROPERTY_ATTRIBUTE_ARMOR = 11
Line 28: Line 28:
 
----
 
----
  
EFFECT_TYPE_DAMAGE                        = 1013;
+
'''EFFECT_TYPE_DAMAGE                        = 1013'''
 +
*DAMAGE_TYPE_INVALID                      = 0;
 +
*DAMAGE_TYPE_PHYSICAL                      = 1;
 +
*DAMAGE_TYPE_FIRE                          = 2;
 +
*DAMAGE_TYPE_COLD                          = 3;
 +
*DAMAGE_TYPE_ELECTRICITY                  = 4;
 +
*DAMAGE_TYPE_NATURE                        = 5;
 +
*DAMAGE_TYPE_PLOT                          = 6;
 +
*DAMAGE_TYPE_TBD                          = 7;  //debug
 +
*DAMAGE_TYPE_SPIRIT                        = 8; 
 +
*DAMAGE_TYPE_DOT                          = 9; //DoT damage is 'pre resisted'
  
 
----
 
----

Revision as of 04:48, 8 January 2010

EFFECT_TYPE_MODIFY_PROPERTY = 1012

  • PROPERTY_ATTRIBUTE_AP = 53
  • PROPERTY_ATTRIBUTE_ARMOR = 11
  • PROPERTY_ATTRIBUTE_ATTACK int 9
  • PROPERTY_ATTRIBUTE_CONSTITUTION int 6
  • PROPERTY_ATTRIBUTE_DEFENSE int 10
  • PROPERTY_ATTRIBUTE_DEXTERITY int 2
  • PROPERTY_ATTRIBUTE_DISPLACEMENT int 16
  • PROPERTY_ATTRIBUTE_INTELLIGENCE int 5
  • PROPERTY_ATTRIBUTE_MAGIC int 4
  • PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER int 22
  • PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER int 21
  • PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER int 20
  • PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED int 24
  • PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER int 23
  • PROPERTY_ATTRIBUTE_REGENERATION_HEALTH int 14
  • PROPERTY_ATTRIBUTE_SPELLPOWER int 13
  • PROPERTY_ATTRIBUTE_STRENGTH int 1
  • PROPERTY_ATTRIBUTE_WILLPOWER int 3
  • PROPERTY_DEPLETABLE_HEALTH int 7
  • PROPERTY_DEPLETABLE_MANA_STAMINA int 8
  • PROPERTY_INVALID int 0
  • PROPERTY_SIMPLE_AGE int 18
  • PROPERTY_SIMPLE_EXPERIENCE int 19
  • PROPERTY_SIMPLE_INVENTORY_SIZE int 17
  • PROPERTY_SIMPLE_LEVEL int 15
  • PROPERTY_SIMPLE_THREAT_DECREASE_RATE int 40

EFFECT_TYPE_DAMAGE = 1013

  • DAMAGE_TYPE_INVALID = 0;
  • DAMAGE_TYPE_PHYSICAL = 1;
  • DAMAGE_TYPE_FIRE = 2;
  • DAMAGE_TYPE_COLD = 3;
  • DAMAGE_TYPE_ELECTRICITY = 4;
  • DAMAGE_TYPE_NATURE = 5;
  • DAMAGE_TYPE_PLOT = 6;
  • DAMAGE_TYPE_TBD = 7; //debug
  • DAMAGE_TYPE_SPIRIT = 8;
  • DAMAGE_TYPE_DOT = 9; //DoT damage is 'pre resisted'