Difference between revisions of "Effect Type - itemprps"
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KigenBarzhad (Talk | contribs) m (moved Effect Type to Effect Type - itemprps) |
KigenBarzhad (Talk | contribs) |
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− | EFFECT_TYPE_MODIFY_PROPERTY = 1012 | + | '''EFFECT_TYPE_MODIFY_PROPERTY = 1012''' |
*PROPERTY_ATTRIBUTE_AP = 53 | *PROPERTY_ATTRIBUTE_AP = 53 | ||
*PROPERTY_ATTRIBUTE_ARMOR = 11 | *PROPERTY_ATTRIBUTE_ARMOR = 11 | ||
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---- | ---- | ||
− | EFFECT_TYPE_DAMAGE = 1013; | + | '''EFFECT_TYPE_DAMAGE = 1013''' |
+ | *DAMAGE_TYPE_INVALID = 0; | ||
+ | *DAMAGE_TYPE_PHYSICAL = 1; | ||
+ | *DAMAGE_TYPE_FIRE = 2; | ||
+ | *DAMAGE_TYPE_COLD = 3; | ||
+ | *DAMAGE_TYPE_ELECTRICITY = 4; | ||
+ | *DAMAGE_TYPE_NATURE = 5; | ||
+ | *DAMAGE_TYPE_PLOT = 6; | ||
+ | *DAMAGE_TYPE_TBD = 7; //debug | ||
+ | *DAMAGE_TYPE_SPIRIT = 8; | ||
+ | *DAMAGE_TYPE_DOT = 9; //DoT damage is 'pre resisted' | ||
---- | ---- |
Revision as of 04:48, 8 January 2010
EFFECT_TYPE_MODIFY_PROPERTY = 1012
- PROPERTY_ATTRIBUTE_AP = 53
- PROPERTY_ATTRIBUTE_ARMOR = 11
- PROPERTY_ATTRIBUTE_ATTACK int 9
- PROPERTY_ATTRIBUTE_CONSTITUTION int 6
- PROPERTY_ATTRIBUTE_DEFENSE int 10
- PROPERTY_ATTRIBUTE_DEXTERITY int 2
- PROPERTY_ATTRIBUTE_DISPLACEMENT int 16
- PROPERTY_ATTRIBUTE_INTELLIGENCE int 5
- PROPERTY_ATTRIBUTE_MAGIC int 4
- PROPERTY_ATTRIBUTE_MAGIC_CRIT_MODIFIER int 22
- PROPERTY_ATTRIBUTE_MELEE_CRIT_MODIFIER int 21
- PROPERTY_ATTRIBUTE_MOVEMENT_SPEED_MODIFIER int 20
- PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED int 24
- PROPERTY_ATTRIBUTE_RANGED_CRIT_MODIFIER int 23
- PROPERTY_ATTRIBUTE_REGENERATION_HEALTH int 14
- PROPERTY_ATTRIBUTE_SPELLPOWER int 13
- PROPERTY_ATTRIBUTE_STRENGTH int 1
- PROPERTY_ATTRIBUTE_WILLPOWER int 3
- PROPERTY_DEPLETABLE_HEALTH int 7
- PROPERTY_DEPLETABLE_MANA_STAMINA int 8
- PROPERTY_INVALID int 0
- PROPERTY_SIMPLE_AGE int 18
- PROPERTY_SIMPLE_EXPERIENCE int 19
- PROPERTY_SIMPLE_INVENTORY_SIZE int 17
- PROPERTY_SIMPLE_LEVEL int 15
- PROPERTY_SIMPLE_THREAT_DECREASE_RATE int 40
EFFECT_TYPE_DAMAGE = 1013
- DAMAGE_TYPE_INVALID = 0;
- DAMAGE_TYPE_PHYSICAL = 1;
- DAMAGE_TYPE_FIRE = 2;
- DAMAGE_TYPE_COLD = 3;
- DAMAGE_TYPE_ELECTRICITY = 4;
- DAMAGE_TYPE_NATURE = 5;
- DAMAGE_TYPE_PLOT = 6;
- DAMAGE_TYPE_TBD = 7; //debug
- DAMAGE_TYPE_SPIRIT = 8;
- DAMAGE_TYPE_DOT = 9; //DoT damage is 'pre resisted'