EVENT TYPE WORLD MAP USED

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Revision as of 00:39, 12 February 2010 by BryanDerksen (Talk | contribs) (remove redundant categories)

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Source:
events_h
Sent when:
the player clicks on a destination in the world map
Sent from:
engine
Sent to:
module
Parameters:
  • Integer 0: terrain type traveling from
  • Integer 1: terrain type traveling to
  • String 0: the area tag the player is travelling from
  • String 1: the area tag the player is travelling to

Usage

case EVENT_TYPE_WORLD_MAP_USED:
{
int nSourceTerrain = GetEventInteger(ev, 0); // terrain type traveling from
int nTargetTerrain = GetEventInteger(ev, 1); // terrain type traveling to
string sSource = GetEventString(ev, 0); // the area tag the player is travelling from
string sTarget = GetEventString(ev, 1); // the area tag the player is travelling to

// insert event-handling code here

break;
}

Note: This event may be obsolete, I think EVENT_TYPE_BEGIN_TRAVEL is the one that actually fires now.