Difference between revisions of "EVENT TYPE WORLD MAP USED"
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BryanDerksen (Talk | contribs) m (sort key) |
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[[Category:Map events|WORLD_MAP_USED]] | [[Category:Map events|WORLD_MAP_USED]] | ||
+ | [[Category:Event types|WORLD_MAP_USED]] | ||
+ | [[Category:Module events|WORLD_MAP_USED]] |
Revision as of 04:35, 3 January 2010
- Source:
- events_h
- Sent when:
- the player clicks on a destination in the world map
- Sent from:
- engine
- Sent to:
- module
- Parameters:
-
- Integer 0: terrain type traveling from
- Integer 1: terrain type traveling to
- String 0: the area tag the player is travelling from
- String 1: the area tag the player is travelling to
Usage
case EVENT_TYPE_WORLD_MAP_USED:
{
int nSourceTerrain = GetEventInteger(ev, 0); // terrain type traveling from
int nTargetTerrain = GetEventInteger(ev, 1); // terrain type traveling to
string sSource = GetEventString(ev, 0); // the area tag the player is travelling from
string sTarget = GetEventString(ev, 1); // the area tag the player is travelling to
// insert event-handling code here
break;
}
{
int nSourceTerrain = GetEventInteger(ev, 0); // terrain type traveling from
int nTargetTerrain = GetEventInteger(ev, 1); // terrain type traveling to
string sSource = GetEventString(ev, 0); // the area tag the player is travelling from
string sTarget = GetEventString(ev, 1); // the area tag the player is travelling to
// insert event-handling code here
break;
}
Note: This event may be obsolete, I think EVENT_TYPE_BEGIN_TRAVEL is the one that actually fires now.