Difference between revisions of "EVENT TYPE WORLD MAP USED"
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BryanDerksen (Talk | contribs) m |
BryanDerksen (Talk | contribs) (update with info from events_h) |
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Line 6: | Line 6: | ||
|tocategory1=module | |tocategory1=module | ||
|sortkey=WORLD_MAP_USED | |sortkey=WORLD_MAP_USED | ||
− | |int0name= | + | |int0name= nSourceTerrain |
− | |int0desc= | + | |int0desc= terrain type traveling from |
− | |int1name= | + | |int1name= nTargetTerrain |
− | |int1desc= | + | |int1desc= terrain type traveling to |
+ | |string0name= sSource | ||
+ | |string0desc= the area tag the player is travelling from | ||
+ | |string1name= sTarget | ||
+ | |string1desc= the area tag the player is travelling to | ||
}} | }} | ||
'''Note:''' This event may be obsolete, I think [[EVENT_TYPE_BEGIN_TRAVEL]] is the one that actually fires now. | '''Note:''' This event may be obsolete, I think [[EVENT_TYPE_BEGIN_TRAVEL]] is the one that actually fires now. | ||
[[Category:Maps]] | [[Category:Maps]] |
Revision as of 23:56, 21 August 2009
- Source:
- events_h
- Sent when:
- the player clicks on a destination in the world map
- Sent from:
- engine
- Sent to:
- module
- Parameters:
-
- Integer 0: terrain type traveling from
- Integer 1: terrain type traveling to
- String 0: the area tag the player is travelling from
- String 1: the area tag the player is travelling to
Usage
case EVENT_TYPE_WORLD_MAP_USED:
{
int nSourceTerrain = GetEventInteger(ev, 0); // terrain type traveling from
int nTargetTerrain = GetEventInteger(ev, 1); // terrain type traveling to
string sSource = GetEventString(ev, 0); // the area tag the player is travelling from
string sTarget = GetEventString(ev, 1); // the area tag the player is travelling to
// insert event-handling code here
break;
}
{
int nSourceTerrain = GetEventInteger(ev, 0); // terrain type traveling from
int nTargetTerrain = GetEventInteger(ev, 1); // terrain type traveling to
string sSource = GetEventString(ev, 0); // the area tag the player is travelling from
string sTarget = GetEventString(ev, 1); // the area tag the player is travelling to
// insert event-handling code here
break;
}
Note: This event may be obsolete, I think EVENT_TYPE_BEGIN_TRAVEL is the one that actually fires now.