Difference between revisions of "EVENT TYPE WORLD MAP USED"

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m
m (remove redundant categories)
 
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|tocategory1=module
 
|tocategory1=module
 
|sortkey=WORLD_MAP_USED
 
|sortkey=WORLD_MAP_USED
|int0name=nFrom
+
|int0name= nSourceTerrain
|int0desc= travel start location
+
|int0desc= terrain type traveling from
|int1name= nTo
+
|int1name= nTargetTerrain
|int1desc= travel target location
+
|int1desc= terrain type traveling to
 +
|string0name= sSource
 +
|string0desc= the area tag the player is travelling from
 +
|string1name= sTarget
 +
|string1desc= the area tag the player is travelling to
 
}}
 
}}
 
'''Note:''' This event may be obsolete, I think [[EVENT_TYPE_BEGIN_TRAVEL]] is the one that actually fires now.
 
'''Note:''' This event may be obsolete, I think [[EVENT_TYPE_BEGIN_TRAVEL]] is the one that actually fires now.
  
[[Category:Maps]]
+
[[Category:Map events|WORLD_MAP_USED]]

Latest revision as of 00:39, 12 February 2010

Source:
events_h
Sent when:
the player clicks on a destination in the world map
Sent from:
engine
Sent to:
module
Parameters:
  • Integer 0: terrain type traveling from
  • Integer 1: terrain type traveling to
  • String 0: the area tag the player is travelling from
  • String 1: the area tag the player is travelling to

Usage

case EVENT_TYPE_WORLD_MAP_USED:
{
int nSourceTerrain = GetEventInteger(ev, 0); // terrain type traveling from
int nTargetTerrain = GetEventInteger(ev, 1); // terrain type traveling to
string sSource = GetEventString(ev, 0); // the area tag the player is travelling from
string sTarget = GetEventString(ev, 1); // the area tag the player is travelling to

// insert event-handling code here

break;
}

Note: This event may be obsolete, I think EVENT_TYPE_BEGIN_TRAVEL is the one that actually fires now.