EVENT TYPE UNEQUIP

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Revision as of 18:18, 20 August 2009 by BryanDerksen (Talk | contribs) (update with parameters from ccreature.cpp)

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Source:
script.ldf
Sent when:
The current creature has unequipped an item
Sent from:
engine
Sent to:
creatures
Parameters:

Usage

case EVENT_TYPE_UNEQUIP:
{
object oItem = GetEventCreator(ev); // item being unequipped
int nInventorySlot = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //

// insert event-handling code here

break;
}