Difference between revisions of "EVENT TYPE UNEQUIP"
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BryanDerksen (Talk | contribs) (update with parameters from ccreature.cpp) |
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|from= [[engine]] | |from= [[engine]] | ||
|to= [[creature]]s | |to= [[creature]]s | ||
− | |creatorname= | + | |tocategory1=creature |
− | |creatordesc= | + | |sortkey=UNEQUIP |
− | |object0name= | + | |creatorname=oCreator |
+ | |creatordesc=creature doing the unequipping | ||
+ | |object0name=oItem | ||
+ | |object0desc=item being unequipped | ||
|int0name=nInventorySlot | |int0name=nInventorySlot | ||
}} | }} | ||
− | |||
− |
Latest revision as of 11:19, 9 August 2010
- Source:
- script.ldf
- Sent when:
- The current creature has unequipped an item
- Sent from:
- engine
- Sent to:
- creatures
- Parameters:
-
- Creator: creature doing the unequipping
- Integer 0: [Undocumented]
- Object 0: item being unequipped
Usage
case EVENT_TYPE_UNEQUIP:
{
object oCreator = GetEventCreator(ev); // creature doing the unequipping
int nInventorySlot = GetEventInteger(ev, 0); //
object oItem = GetEventObject(ev, 0); // item being unequipped
// insert event-handling code here
break;
}
{
object oCreator = GetEventCreator(ev); // creature doing the unequipping
int nInventorySlot = GetEventInteger(ev, 0); //
object oItem = GetEventObject(ev, 0); // item being unequipped
// insert event-handling code here
break;
}