EVENT TYPE TEAM DESTROYED

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Source:
events_h
Sent when:
Fires when an entire team of creatures is destroyed.
Sent from:
Sent to:
Area the team is in
Parameters:
  • Integer 0: the team number that was destroyed.

Usage

case EVENT_TYPE_TEAM_DESTROYED:
{
int nTeam = GetEventInteger(ev, 0); // the team number that was destroyed.

// insert event-handling code here

break;
}

The event is fired to the last living creature on the team.