Difference between revisions of "EVENT TYPE SET OBJECT ACTIVE"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(information from events_h)
Line 14: Line 14:
 
|int2desc=The animation to play
 
|int2desc=The animation to play
 
}}
 
}}
 +
[[Category:Event types|SET_OBJECT_ACTIVE]]

Revision as of 04:02, 4 January 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Sent by script to change active state. Needed since CommandDoFunction was removed and we're using CommandDoEvent
Sent from:
Sent to:
placeables
Parameters:
  • Integer 0: State to set the object to
  • Integer 1: Set to 1 to make this work on party members.
  • Integer 2: The animation to play

Usage

case EVENT_TYPE_SET_OBJECT_ACTIVE:
{
int bActive = GetEventInteger(ev, 0); // State to set the object to
int nPartyMember = GetEventInteger(ev, 1); // Set to 1 to make this work on party members.
int nAnim = GetEventInteger(ev, 2); // The animation to play

// insert event-handling code here

break;
}