Difference between revisions of "EVENT TYPE SET GAME MODE"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (split out of event) |
BryanDerksen (Talk | contribs) m (remove redundant category) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{event | |
− | + | |sourcefile=events_h | |
− | + | |when= the game mode is set | |
− | + | |from= | |
− | + | |to= [[module]] | |
− | + | |tocategory1=module | |
− | + | |sortkey=SET_GAME_MODE | |
− | + | |int0name=nGameMode | |
− | + | |int0desc=the game mode being set | |
− | + | }} |
Latest revision as of 00:45, 12 February 2010
- Source:
- events_h
- Sent when:
- the game mode is set
- Sent from:
- Sent to:
- module
- Parameters:
-
- Integer 0: the game mode being set
Usage
case EVENT_TYPE_SET_GAME_MODE:
{
int nGameMode = GetEventInteger(ev, 0); // the game mode being set
// insert event-handling code here
break;
}
{
int nGameMode = GetEventInteger(ev, 0); // the game mode being set
// insert event-handling code here
break;
}