EVENT TYPE PLAYER LEVELUP

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The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Creature is spawned.
Sent from:
Fired by sys_rewards_h.RewardXP (the levelup system)
Sent to:
player_core
Parameters:

Usage

case EVENT_TYPE_PLAYER_LEVELUP:
{
int nNewLevel = GetEventInteger(ev, 0); //

// insert event-handling code here

break;
}