EVENT TYPE PLAYER LEVELUP
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Revision as of 00:00, 22 August 2009 by BryanDerksen (Talk | contribs) (update with info from events_h)
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- Source:
- events_h
- Sent when:
- Creature is spawned.
- Sent from:
- Fired by sys_rewards_h.RewardXP (the levelup system)
- Sent to:
- player_core
- Parameters:
-
- Integer 0: [Undocumented]
Usage
case EVENT_TYPE_PLAYER_LEVELUP:
{
int nNewLevel = GetEventInteger(ev, 0); //
// insert event-handling code here
break;
}
{
int nNewLevel = GetEventInteger(ev, 0); //
// insert event-handling code here
break;
}