Difference between revisions of "EVENT TYPE PLAYER LEVELUP"

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(split out of event)
 
 
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*<b>Sent When:</b> Creature is spawned.
+
{{needs review}}
*<b>Sent From:</b> Fired by sys_rewards_h.RewardXP (the levelup system)
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{{event
*<b>Sent To:</b> player_core
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|sourcefile=events_h
 
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|when= Creature is spawned.
Parameters:
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|from= Fired by [[sys_rewards_h]].[[RewardXP]] (the levelup system)
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|to= [[player_core]]
 +
|tocategory1=creature
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|sortkey=PLAYER_LEVELUP
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|int0name=nNewLevel
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}}
  
 
[[Category:Event types|PLAYER_LEVELUP]]
 
[[Category:Event types|PLAYER_LEVELUP]]
 +
[[Category:Creature events|PLAYER_LEVEUP]]

Latest revision as of 03:51, 4 January 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
events_h
Sent when:
Creature is spawned.
Sent from:
Fired by sys_rewards_h.RewardXP (the levelup system)
Sent to:
player_core
Parameters:

Usage

case EVENT_TYPE_PLAYER_LEVELUP:
{
int nNewLevel = GetEventInteger(ev, 0); //

// insert event-handling code here

break;
}