Difference between revisions of "EVENT TYPE PLAYER COMMAND ADDED"

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(information from CObjectAI.cpp)
Line 5: Line 5:
 
|from= [[engine]]
 
|from= [[engine]]
 
|to=
 
|to=
 +
|object0name= oCreator
 +
|int0name=nCommandId
 
}}
 
}}
  
 
[[Category:Event types|PLAYER_COMMAND_ADDED]]
 
[[Category:Event types|PLAYER_COMMAND_ADDED]]

Revision as of 19:23, 20 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent by engine when player is given an order.
Sent from:
engine
Sent to:
Parameters:

Usage

case EVENT_TYPE_PLAYER_COMMAND_ADDED:
{
int nCommandId = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //

// insert event-handling code here

break;
}