EVENT TYPE PLAYERLEVELUP
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Revision as of 19:48, 20 August 2009 by BryanDerksen (Talk | contribs) (info from DragonAgeGUISystem.cpp)
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- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- module
- Parameters:
-
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_PLAYERLEVELUP:
{
object oLevelUpCreature = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
{
object oLevelUpCreature = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}