Difference between revisions of "EVENT TYPE PLAYERLEVELUP"
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{{needs review}} | {{needs review}} | ||
{{event | {{event | ||
− | |when= | + | |sourcefile=script.ldf |
+ | |when=Fires every time the player requests to enter the levelup screen and causes the Chargen UI to show up. | ||
|from= | |from= | ||
|to= [[module]] | |to= [[module]] | ||
+ | |tocategory1=module | ||
+ | |sortkey=PLAYERLEVELUP | ||
+ | |object0name=oLevelUpCreature | ||
+ | |object0desc=The creature that fired the event. | ||
}} | }} | ||
− | |||
− |
Latest revision as of 00:50, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Fires every time the player requests to enter the levelup screen and causes the Chargen UI to show up.
- Sent from:
- Sent to:
- module
- Parameters:
-
- Object 0: The creature that fired the event.
Usage
case EVENT_TYPE_PLAYERLEVELUP:
{
object oLevelUpCreature = GetEventObject(ev, 0); // The creature that fired the event.
// insert event-handling code here
break;
}
{
object oLevelUpCreature = GetEventObject(ev, 0); // The creature that fired the event.
// insert event-handling code here
break;
}