Difference between revisions of "EVENT TYPE PLACEABLE ONCLICK"

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(add parameters from GameActionPerformer.cpp)
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|int0name=nUseActionId
 
|int0name=nUseActionId
 
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[[Category:Event types|PLACEABLE_ONCLICK]]
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[[Category:Placeable events|PLACEABLE_ONCLICK]]

Revision as of 05:01, 3 January 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
player clicks on object.
Sent from:
engine
Sent to:
placeable
Parameters:

Usage

case EVENT_TYPE_PLACEABLE_ONCLICK:
{
object oCreature = GetEventCreator(ev); //
object oTarget = GetEventTarget(ev); //
int nUseActionId = GetEventInteger(ev, 0); //

// insert event-handling code here

break;
}