Difference between revisions of "EVENT TYPE PLACEABLE ONCLICK"
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BryanDerksen (Talk | contribs) (add parameters from GameActionPerformer.cpp) |
KigenBarzhad (Talk | contribs) |
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+ | [[Category:Event types|PLACEABLE_ONCLICK]] | ||
+ | [[Category:Placeable events|PLACEABLE_ONCLICK]] |
Revision as of 05:01, 3 January 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- player clicks on object.
- Sent from:
- engine
- Sent to:
- placeable
- Parameters:
-
- Creator: [Undocumented]
- Target: [Undocumented]
- Integer 0: [Undocumented]
Usage
case EVENT_TYPE_PLACEABLE_ONCLICK:
{
object oCreature = GetEventCreator(ev); //
object oTarget = GetEventTarget(ev); //
int nUseActionId = GetEventInteger(ev, 0); //
// insert event-handling code here
break;
}
{
object oCreature = GetEventCreator(ev); //
object oTarget = GetEventTarget(ev); //
int nUseActionId = GetEventInteger(ev, 0); //
// insert event-handling code here
break;
}