Difference between revisions of "EVENT TYPE PLACEABLE COLLISION"

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m (|sourcefile=script.ldf)
(parameter)
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|when= player collides with object (if EnableCollisionEvent column in [[placeables.xls]] is non-zero).
 
|when= player collides with object (if EnableCollisionEvent column in [[placeables.xls]] is non-zero).
 
|from= [[engine]]
 
|from= [[engine]]
|to=
+
|to= placeables
 +
|tocategory1=placeable
 +
|sortkey=PLACEABLE_COLLISION
 
}}
 
}}
 
[[Category:Event types|PLACEABLE_COLLISION]]
 
[[Category:Placeables]]
 

Revision as of 18:53, 19 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
player collides with object (if EnableCollisionEvent column in placeables.xls is non-zero).
Sent from:
engine
Sent to:
placeables
Parameters:
None.

Usage

case EVENT_TYPE_PLACEABLE_COLLISION:
{

// insert event-handling code here

break;
}