Difference between revisions of "EVENT TYPE PLACEABLE COLLISION"

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(split off of event)
 
m (remove redundant category)
 
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*<b>Sent When:</b> player collides with object (if EnableCollisionEvent column in placeables.xls is non-zero).
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{{needs review}}
*<b>Sent From:</b> engine
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{{event
*<b>Sent To:</b>
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|sourcefile=script.ldf
 
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|when= player collides with object (if EnableCollisionEvent column in [[placeables.xls]] is non-zero).
Parameters:
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|from= [[engine]]
 
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|to= [[placeable]]s
[[Category:Event types|PLACEABLE_COLLISION]]
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|tocategory1=placeable
[[Category:Placeables]]
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|sortkey=PLACEABLE_COLLISION
 +
|creatorname=oPlaceable
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|object0name=oCreature
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}}

Latest revision as of 00:50, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
player collides with object (if EnableCollisionEvent column in placeables.xls is non-zero).
Sent from:
engine
Sent to:
placeables
Parameters:

Usage

case EVENT_TYPE_PLACEABLE_COLLISION:
{
object oPlaceable = GetEventCreator(ev); //
object oCreature = GetEventObject(ev, 0); //

// insert event-handling code here

break;
}