Difference between revisions of "EVENT TYPE PARTY MEMBER HIRED"

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(formatting)
(found some parameters)
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|when= Fires first time a party member is added to the party. For plot followers: follower recruited (added to pool). For other followers: UT_Hire called
 
|when= Fires first time a party member is added to the party. For plot followers: follower recruited (added to pool). For other followers: UT_Hire called
 
|from=
 
|from=
|to=
+
|to= [[player_core]]
 +
|int0name=nShowPartyPicker
 +
|int0desc=
 +
|int1name=nMinLevel
 +
|int1desc=
 +
|int2name=bPreventLevelup
 +
|int2desc=
 
}}
 
}}
  
 
[[Category:Event types|PARTY_MEMBER_HIRED]]
 
[[Category:Event types|PARTY_MEMBER_HIRED]]

Revision as of 20:24, 24 July 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
[Undocumented]
Sent when:
Fires first time a party member is added to the party. For plot followers: follower recruited (added to pool). For other followers: UT_Hire called
Sent from:
Sent to:
player_core
Parameters:

Usage

case EVENT_TYPE_PARTY_MEMBER_HIRED:
{
int nShowPartyPicker = GetEventInteger(ev, 0); //
int nMinLevel = GetEventInteger(ev, 1); //
int bPreventLevelup = GetEventInteger(ev, 2); //

// insert event-handling code here

break;
}