Difference between revisions of "EVENT TYPE PARTYMEMBER ADDED"

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|sortkey=PARTYMEMBER_ADDED
 
|sortkey=PARTYMEMBER_ADDED
 
|object0name=oFollower
 
|object0name=oFollower
|object0desc={{undocumented}}
+
|object0desc=The party member being added
 
|creatordesc=Module
 
|creatordesc=Module
 
}}
 
}}
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The core script handling this event will create an [[EVENT_TYPE_OBJECT_ACTIVE]] event, targeting the party-member selected.
 +
 +
Mods that wish to alter behavior when new party members enter the world should override or listen to [[EVENT_TYPE_OBJECT_ACTIVE]]. Otherwise your script may fire before the creature is made active.

Latest revision as of 16:18, 19 December 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Party member added to active party using the party GUI
Sent from:
Sent to:
module
Parameters:
  • Creator: Module
  • Object 0: The party member being added

Usage

case EVENT_TYPE_PARTYMEMBER_ADDED:
{
object oFollower = GetEventObject(ev, 0); // The party member being added

// insert event-handling code here

break;
}

The core script handling this event will create an EVENT_TYPE_OBJECT_ACTIVE event, targeting the party-member selected.

Mods that wish to alter behavior when new party members enter the world should override or listen to EVENT_TYPE_OBJECT_ACTIVE. Otherwise your script may fire before the creature is made active.