Difference between revisions of "EVENT TYPE PARTYMEMBER ADDED"
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BryanDerksen (Talk | contribs) m (remove redundant category) |
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|sortkey=PARTYMEMBER_ADDED | |sortkey=PARTYMEMBER_ADDED | ||
|object0name=oFollower | |object0name=oFollower | ||
− | |object0desc= | + | |object0desc=The party member being added |
|creatordesc=Module | |creatordesc=Module | ||
}} | }} | ||
+ | |||
+ | The core script handling this event will create an [[EVENT_TYPE_OBJECT_ACTIVE]] event, targeting the party-member selected. | ||
+ | |||
+ | Mods that wish to alter behavior when new party members enter the world should override or listen to [[EVENT_TYPE_OBJECT_ACTIVE]]. Otherwise your script may fire before the creature is made active. |
Latest revision as of 16:18, 19 December 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Party member added to active party using the party GUI
- Sent from:
- Sent to:
- module
- Parameters:
-
- Creator: Module
- Object 0: The party member being added
Usage
case EVENT_TYPE_PARTYMEMBER_ADDED:
{
object oFollower = GetEventObject(ev, 0); // The party member being added
// insert event-handling code here
break;
}
{
object oFollower = GetEventObject(ev, 0); // The party member being added
// insert event-handling code here
break;
}
The core script handling this event will create an EVENT_TYPE_OBJECT_ACTIVE event, targeting the party-member selected.
Mods that wish to alter behavior when new party members enter the world should override or listen to EVENT_TYPE_OBJECT_ACTIVE. Otherwise your script may fire before the creature is made active.