EVENT TYPE MODULE START

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Revision as of 20:37, 5 August 2009 by BryanDerksen (Talk | contribs) (new parameters)

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Source:
script.ldf
Sent when:
The module starts. This can happen only once for a single game instance.
Sent from:
engine
Sent to:
Parameters:

Usage

case EVENT_TYPE_MODULE_START:
{

// insert event-handling code here

break;
}