EVENT TYPE MODULE START

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Revision as of 18:21, 24 July 2009 by BryanDerksen (Talk | contribs) (formatting)

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Source:
[Undocumented]
Sent when:
The module starts. This can happen only once for a single game instance.
Sent from:
engine
Sent to:
module
Parameters:

Usage

case EVENT_TYPE_MODULE_START:
{

// insert event-handling code here

break;
}