Difference between revisions of "EVENT TYPE MODULE START"

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(split out of event)
 
m (remove redundant category)
 
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*<b>Sent When:</b> The module starts. This can happen only once for a single game instance.
+
{{event
*<b>Sent From:</b> engine
+
|sourcefile=script.ldf
*<b>Sent To:</b> module
+
|when=The module starts. This can happen only once for a single game instance.
Parameters:
+
|from=[[engine]]
*<b>Creator:</b> ???
+
|tocategory1= module
 
+
|creatorname=
[[Category:Event types|MODULE_START]]
+
|creatordesc={{undocumented}}
 +
|sortkey=MODULE_START
 +
}}

Latest revision as of 00:42, 12 February 2010

Source:
script.ldf
Sent when:
The module starts. This can happen only once for a single game instance.
Sent from:
engine
Sent to:
Parameters:

Usage

case EVENT_TYPE_MODULE_START:
{

// insert event-handling code here

break;
}