Difference between revisions of "EVENT TYPE MODULE PRESAVE"

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m (remove redundant category)
 
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|from= [[engine]]
 
|from= [[engine]]
 
|when= Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
 
|when= Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
|to1= module
+
|tocategory1= module
 
|sortkey=MODULE_PRESAVE
 
|sortkey=MODULE_PRESAVE
 
}}
 
}}
[[Category:Event types|MODULE_PRESAVE]]
 
[[Category:Module events|MODULE_PRESAVE]]
 

Latest revision as of 00:42, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
Sent from:
engine
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_MODULE_PRESAVE:
{

// insert event-handling code here

break;
}