Difference between revisions of "EVENT TYPE MODULE PRESAVE"

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(Created page with '*Sent by: The engine *When: Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game *To: modul...')
 
m (remove redundant category)
 
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*Sent by: The engine
+
{{needs review}}
*When: Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
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{{event
*To: module
+
|sourcefile=script.ldf
 +
|from= [[engine]]
 +
|when= Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
 +
|tocategory1= module
 +
|sortkey=MODULE_PRESAVE
 +
}}

Latest revision as of 00:42, 12 February 2010

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Fires right before a save game is saved, and should be used to setup any "story so far" plot flags so they are ready for the next load game
Sent from:
engine
Sent to:
Parameters:
None.

Usage

case EVENT_TYPE_MODULE_PRESAVE:
{

// insert event-handling code here

break;
}