Difference between revisions of "EVENT TYPE MODULE LOAD"

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(remove redundant category)
 
Line 3: Line 3:
 
|when= The module loads from a save game. This event can fire more than once for a single module or game instance.
 
|when= The module loads from a save game. This event can fire more than once for a single module or game instance.
 
|from= [[engine]]
 
|from= [[engine]]
|to1= module
+
|tocategory1= module
 
|creatorname=
 
|creatorname=
 
|creatordesc= {{undocumented}}
 
|creatordesc= {{undocumented}}
 
|sortkey=MODULE_LOAD
 
|sortkey=MODULE_LOAD
 
}}
 
}}
 
[[Category:Event types|MODULE_LOAD]]
 
[[Category:Module events|MODULE_LOAD]]
 

Latest revision as of 00:42, 12 February 2010

Source:
script.ldf
Sent when:
The module loads from a save game. This event can fire more than once for a single module or game instance.
Sent from:
engine
Sent to:
Parameters:

Usage

case EVENT_TYPE_MODULE_LOAD:
{

// insert event-handling code here

break;
}