Difference between revisions of "EVENT TYPE LOAD TACTICS PRESET"

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(parameters from PartyTactics.cpp)
Line 6: Line 6:
 
|to=player
 
|to=player
 
|int0name=nPresetID
 
|int0name=nPresetID
|int0desc
+
|int0desc=
 +
|object0name=oCreator
 +
|creatorname=oOwner
 
}}
 
}}
  

Revision as of 21:31, 20 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent from:
Sent to:
player
Parameters:

Usage

case EVENT_TYPE_LOAD_TACTICS_PRESET:
{
object oOwner = GetEventCreator(ev); //
int nPresetID = GetEventInteger(ev, 0); //
object oCreator = GetEventObject(ev, 0); //

// insert event-handling code here

break;
}
player_core currently just uses a naive method to populate tactics with valid skills.