Difference between revisions of "EVENT TYPE LOAD TACTICS PRESET"

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m (|sourcefile=script.ldf)
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|when=
 
|when=
 
|from=
 
|from=
|to=
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|to=player
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|int0name=nPresetID
 +
|int0desc
 
}}
 
}}
  
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[[player_core]] currently just uses a naive method to populate tactics with valid skills.
  
 
[[Category:Event types|LOAD_TACTICS_PRESET]]
 
[[Category:Event types|LOAD_TACTICS_PRESET]]

Revision as of 18:34, 19 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent from:
Sent to:
player
Parameters:

Usage

case EVENT_TYPE_LOAD_TACTICS_PRESET:
{
int nPresetID = GetEventInteger(ev, 0); //

// insert event-handling code here

break;
}
player_core currently just uses a naive method to populate tactics with valid skills.