Difference between revisions of "EVENT TYPE LOAD TACTICS PRESET"
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{{needs review}} | {{needs review}} | ||
{{event | {{event | ||
− | |sourcefile=script.ldf | + | |sourcefile = script.ldf |
− | |when= | + | |sourcemodule = |
− | |from= | + | |sortkey = LOAD_TACTICS_PRESET |
− | |to=player | + | |when = |
− | |int0name=nPresetID | + | |from = |
− | |int0desc | + | |to = player |
+ | |tocategory1 = | ||
+ | |tocategory2 = | ||
+ | |int0name = nPresetID | ||
+ | |int0desc = {{undocumented}} | ||
+ | |object0name = oCreator | ||
+ | |object0desc = {{undocumented}} | ||
+ | |creatorname = oOwner | ||
}} | }} | ||
− | + | == Remarks == | |
− | [[ | + | The [[player_core]] script currently just uses a naive method to populate tactics with valid skills. |
Latest revision as of 19:11, 21 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- player
- Parameters:
-
- Creator: [Undocumented]
- Integer 0: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_LOAD_TACTICS_PRESET:
{
object oOwner = GetEventCreator(ev); //
int nPresetID = GetEventInteger(ev, 0); // [Undocumented]
object oCreator = GetEventObject(ev, 0); // [Undocumented]
// insert event-handling code here
break;
}
{
object oOwner = GetEventCreator(ev); //
int nPresetID = GetEventInteger(ev, 0); // [Undocumented]
object oCreator = GetEventObject(ev, 0); // [Undocumented]
// insert event-handling code here
break;
}
Remarks
The player_core script currently just uses a naive method to populate tactics with valid skills.