Difference between revisions of "EVENT TYPE ITEM ONTEST USABLE"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (Created page with '{{needs review}} {{event |sourcefile=script.ldf |when= |from= |to= }} ITEM_ONTEST_USABLE') |
BryanDerksen (Talk | contribs) m (remove redundant category) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
|when= | |when= | ||
|from= | |from= | ||
− | |to= | + | |to=creatures |
+ | |tocategory1=creature | ||
+ | |sortkey=ITEM_ONTEST_USABLE | ||
+ | |object0name=oItem | ||
+ | |object1name=oCreator | ||
+ | |int0name=nRestriction | ||
+ | |int0desc=The item property that defines a restriction | ||
}} | }} | ||
− | [[ | + | See also: |
+ | |||
+ | [[SetCanUseItem]], [[CanUseItem]] |
Latest revision as of 01:04, 12 February 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- creatures
- Parameters:
-
- Integer 0: The item property that defines a restriction
- Object 0: [Undocumented]
- Object 1: [Undocumented]
Usage
case EVENT_TYPE_ITEM_ONTEST_USABLE:
{
int nRestriction = GetEventInteger(ev, 0); // The item property that defines a restriction
object oItem = GetEventObject(ev, 0); //
object oCreator = GetEventObject(ev, 1); //
// insert event-handling code here
break;
}
{
int nRestriction = GetEventInteger(ev, 0); // The item property that defines a restriction
object oItem = GetEventObject(ev, 0); //
object oCreator = GetEventObject(ev, 1); //
// insert event-handling code here
break;
}
See also: