Difference between revisions of "EVENT TYPE ITEM ONHIT"
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BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
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{{event | {{event | ||
|sourcefile=script.ldf | |sourcefile=script.ldf | ||
− | |when= | + | |when= This event is only ever processed in [[GM_COMBAT]]. That means that NPCs fighting NPCs while not visible to the player (shouldn't ever happen anyway) will not trigger OnHit item abilities. |
|from= | |from= | ||
|to= | |to= | ||
+ | |creatorname=oAttacker | ||
+ | |creatordesc= | ||
+ | |object0name=oAttacker | ||
+ | |int0name=iEffect | ||
+ | |int0desc= | ||
+ | |int1name=iPower | ||
+ | |int1desc= | ||
+ | |object1name=oItem | ||
+ | |object1desc= | ||
+ | |targetname=oTarget | ||
+ | |targetdesc= | ||
}} | }} | ||
+ | |||
+ | relevant eclipse engine code | ||
+ | |||
+ | :pAttackerOnHitEvent->SetCreator(nAttackerId); | ||
+ | :pAttackerOnHitEvent->SetObjectId(0, nAttackerId); | ||
+ | :pAttackerOnHitEvent->SetInteger(0, pAttackerItem->GetOnHitEffectId()); | ||
+ | :pAttackerOnHitEvent->SetInteger(1, pAttackerItem->GetOnHitPower()); | ||
+ | :pAttackerOnHitEvent->SetObjectId(1, pAttackerItem->GetId()); | ||
+ | :pAttackerOnHitEvent->SetTarget(a_pEventData->m_nTargetId); | ||
[[Category:Event types|ITEM_ONHIT]] | [[Category:Event types|ITEM_ONHIT]] |
Revision as of 18:30, 19 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This event is only ever processed in GM_COMBAT. That means that NPCs fighting NPCs while not visible to the player (shouldn't ever happen anyway) will not trigger OnHit item abilities.
- Sent from:
- Sent to:
- Parameters:
-
- Creator: [Undocumented]
- Target: [Undocumented]
- Integer 0: [Undocumented]
- Integer 1: [Undocumented]
- Object 0: [Undocumented]
- Object 1: [Undocumented]
Usage
case EVENT_TYPE_ITEM_ONHIT:
{
object oAttacker = GetEventCreator(ev); //
object oTarget = GetEventTarget(ev); //
int iEffect = GetEventInteger(ev, 0); //
int iPower = GetEventInteger(ev, 1); //
object oAttacker = GetEventObject(ev, 0); //
object oItem = GetEventObject(ev, 1); //
// insert event-handling code here
break;
}
{
object oAttacker = GetEventCreator(ev); //
object oTarget = GetEventTarget(ev); //
int iEffect = GetEventInteger(ev, 0); //
int iPower = GetEventInteger(ev, 1); //
object oAttacker = GetEventObject(ev, 0); //
object oItem = GetEventObject(ev, 1); //
// insert event-handling code here
break;
}
relevant eclipse engine code
- pAttackerOnHitEvent->SetCreator(nAttackerId);
- pAttackerOnHitEvent->SetObjectId(0, nAttackerId);
- pAttackerOnHitEvent->SetInteger(0, pAttackerItem->GetOnHitEffectId());
- pAttackerOnHitEvent->SetInteger(1, pAttackerItem->GetOnHitPower());
- pAttackerOnHitEvent->SetObjectId(1, pAttackerItem->GetId());
- pAttackerOnHitEvent->SetTarget(a_pEventData->m_nTargetId);