Difference between revisions of "EVENT TYPE ITEM ONHIT"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (found in rules_core) |
m (Updating link) |
||
Line 2: | Line 2: | ||
{{event | {{event | ||
|sourcefile=script.ldf | |sourcefile=script.ldf | ||
− | |when= This event is only ever processed in [[GM_COMBAT]]. That means that NPCs fighting NPCs while not visible to the player (shouldn't ever happen anyway) will not trigger OnHit item abilities. | + | |when= This event is only ever processed in [[GM_*|GM_COMBAT]]. That means that NPCs fighting NPCs while not visible to the player (shouldn't ever happen anyway) will not trigger OnHit item abilities. |
|from= | |from= | ||
|to= | |to= |
Revision as of 19:52, 3 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This event is only ever processed in GM_COMBAT. That means that NPCs fighting NPCs while not visible to the player (shouldn't ever happen anyway) will not trigger OnHit item abilities.
- Sent from:
- Sent to:
- Parameters:
-
- Creator: [Undocumented]
- Target: [Undocumented]
- Integer 0: [Undocumented]
- Integer 1: [Undocumented]
- Object 0: [Undocumented]
- Object 1: [Undocumented]
Usage
case EVENT_TYPE_ITEM_ONHIT:
{
object oAttacker = GetEventCreator(ev); //
object oTarget = GetEventTarget(ev); //
int iEffect = GetEventInteger(ev, 0); //
int iPower = GetEventInteger(ev, 1); //
object oAttacker = GetEventObject(ev, 0); //
object oItem = GetEventObject(ev, 1); //
// insert event-handling code here
break;
}
{
object oAttacker = GetEventCreator(ev); //
object oTarget = GetEventTarget(ev); //
int iEffect = GetEventInteger(ev, 0); //
int iPower = GetEventInteger(ev, 1); //
object oAttacker = GetEventObject(ev, 0); //
object oItem = GetEventObject(ev, 1); //
// insert event-handling code here
break;
}
relevant eclipse engine code
- pAttackerOnHitEvent->SetCreator(nAttackerId);
- pAttackerOnHitEvent->SetObjectId(0, nAttackerId);
- pAttackerOnHitEvent->SetInteger(0, pAttackerItem->GetOnHitEffectId());
- pAttackerOnHitEvent->SetInteger(1, pAttackerItem->GetOnHitPower());
- pAttackerOnHitEvent->SetObjectId(1, pAttackerItem->GetId());
- pAttackerOnHitEvent->SetTarget(a_pEventData->m_nTargetId);