Difference between revisions of "EVENT TYPE ITEM ONHIT"

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(found in rules_core)
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{{event
 
{{event
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
|when= This event is only ever processed in [[GM_COMBAT]]. That means that NPCs fighting NPCs while not visible to the player (shouldn't ever happen anyway) will not trigger OnHit item abilities.
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|when= This event is only ever processed in [[GM_*|GM_COMBAT]]. That means that NPCs fighting NPCs while not visible to the player (shouldn't ever happen anyway) will not trigger OnHit item abilities.
 
|from=
 
|from=
 
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|to=

Revision as of 19:52, 3 August 2011

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
This event is only ever processed in GM_COMBAT. That means that NPCs fighting NPCs while not visible to the player (shouldn't ever happen anyway) will not trigger OnHit item abilities.
Sent from:
Sent to:
Parameters:

Usage

case EVENT_TYPE_ITEM_ONHIT:
{
object oAttacker = GetEventCreator(ev); //
object oTarget = GetEventTarget(ev); //
int iEffect = GetEventInteger(ev, 0); //
int iPower = GetEventInteger(ev, 1); //
object oAttacker = GetEventObject(ev, 0); //
object oItem = GetEventObject(ev, 1); //

// insert event-handling code here

break;
}

relevant eclipse engine code

pAttackerOnHitEvent->SetCreator(nAttackerId);
pAttackerOnHitEvent->SetObjectId(0, nAttackerId);
pAttackerOnHitEvent->SetInteger(0, pAttackerItem->GetOnHitEffectId());
pAttackerOnHitEvent->SetInteger(1, pAttackerItem->GetOnHitPower());
pAttackerOnHitEvent->SetObjectId(1, pAttackerItem->GetId());
pAttackerOnHitEvent->SetTarget(a_pEventData->m_nTargetId);