Difference between revisions of "EVENT TYPE INVENTORY REMOVED"

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m (update template)
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{{needs review}}
 
{{event
 
{{event
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
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|object0name = oItem
 
|object0name = oItem
 
|object0desc = item being added
 
|object0desc = item being added
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|int0name=bImmediate
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|int0desc= If 0, the event is queued. If 1, it is processed immediately.
 
}}
 
}}
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From ItemPossessor.cpp:
 +
:BOOL bWasLooted = ((ItemMoveOptions::cm_OptionFlags & ITEM_MOVE_LOOTED_BY_PLAYER) != 0 ? TRUE : FALSE);
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:pScriptEvent->SetBool(0, bWasLooted);
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[[Category:Inventory]]
 
[[Category:Inventory]]

Revision as of 20:28, 20 August 2009

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
An item is removed from the personal inventory of the object receiving the event or the party inventory.
Sent from:
engine
Sent to:
creatures, placeables, player/party
Parameters:
  • Creator: new owner of the item, OBJECT_INVALID if item is being destroyed on object
  • Integer 0: If 0, the event is queued. If 1, it is processed immediately.
  • Object 0: item being added

Usage

case EVENT_TYPE_INVENTORY_REMOVED:
{
object oNewOwner = GetEventCreator(ev); // new owner of the item, OBJECT_INVALID if item is being destroyed on object
int bImmediate = GetEventInteger(ev, 0); // If 0, the event is queued. If 1, it is processed immediately.
object oItem = GetEventObject(ev, 0); // item being added

// insert event-handling code here

break;
}

From ItemPossessor.cpp:

BOOL bWasLooted = ((ItemMoveOptions::cm_OptionFlags & ITEM_MOVE_LOOTED_BY_PLAYER) != 0 ? TRUE : FALSE);
pScriptEvent->SetBool(0, bWasLooted);