Difference between revisions of "EVENT TYPE INVENTORY ADDED"

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(update template)
 
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|object0name= oItem
 
|object0name= oItem
 
|object0desc= item being added
 
|object0desc= item being added
 +
|int0name=bImmediate
 +
|int0desc=If 0, the event is queued. If 1, it is processed immediately.
 
}}
 
}}
  
 
[[Category:Inventory]]
 
[[Category:Inventory]]
 +
[[Category:Event types|INVENTORY_ADDED]]
 +
[[Category:Placeable events|INVENTORY_ADDED]]
 +
[[Category:Creature events|INVENTORY_ADDED]]

Latest revision as of 04:52, 3 January 2010

Source:
script.ldf
Sent when:
An item is added to the personal inventory of the object receiving the event or the party inventory.
Sent from:
engine
Sent to:
creatures, placeables, player/party
Parameters:
  • Creator: old owner of the item, OBJECT_INVALID if item is created on object
  • Integer 0: If 0, the event is queued. If 1, it is processed immediately.
  • Object 0: item being added

Usage

case EVENT_TYPE_INVENTORY_ADDED:
{
object oOldOwner = GetEventCreator(ev); // old owner of the item, OBJECT_INVALID if item is created on object
int bImmediate = GetEventInteger(ev, 0); // If 0, the event is queued. If 1, it is processed immediately.
object oItem = GetEventObject(ev, 0); // item being added

// insert event-handling code here

break;
}