Difference between revisions of "EVENT TYPE INVENTORY ADDED"
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− | + | {{event | |
− | + | |sourcefile=script.ldf | |
− | + | |when= An item is added to the personal inventory of the object receiving the event or the party inventory. | |
− | + | |from= [[engine]] | |
− | + | |to= [[creature]]s, [[placeable]]s, player/party | |
− | + | |tocategory1=creature | |
− | + | |tocategory2=placeable | |
+ | |sortkey=INVENTORY_ADDED | ||
+ | |creatorname = oOldOwner | ||
+ | |creatordesc= old owner of the item, OBJECT_INVALID if item is created on object | ||
+ | |object0name= oItem | ||
+ | |object0desc= item being added | ||
+ | |int0name=bImmediate | ||
+ | |int0desc=If 0, the event is queued. If 1, it is processed immediately. | ||
+ | }} | ||
+ | [[Category:Inventory]] | ||
[[Category:Event types|INVENTORY_ADDED]] | [[Category:Event types|INVENTORY_ADDED]] | ||
+ | [[Category:Placeable events|INVENTORY_ADDED]] | ||
+ | [[Category:Creature events|INVENTORY_ADDED]] |
Latest revision as of 04:52, 3 January 2010
- Source:
- script.ldf
- Sent when:
- An item is added to the personal inventory of the object receiving the event or the party inventory.
- Sent from:
- engine
- Sent to:
- creatures, placeables, player/party
- Parameters:
-
- Creator: old owner of the item, OBJECT_INVALID if item is created on object
- Integer 0: If 0, the event is queued. If 1, it is processed immediately.
- Object 0: item being added
Usage
case EVENT_TYPE_INVENTORY_ADDED:
{
object oOldOwner = GetEventCreator(ev); // old owner of the item, OBJECT_INVALID if item is created on object
int bImmediate = GetEventInteger(ev, 0); // If 0, the event is queued. If 1, it is processed immediately.
object oItem = GetEventObject(ev, 0); // item being added
// insert event-handling code here
break;
}
{
object oOldOwner = GetEventCreator(ev); // old owner of the item, OBJECT_INVALID if item is created on object
int bImmediate = GetEventInteger(ev, 0); // If 0, the event is queued. If 1, it is processed immediately.
object oItem = GetEventObject(ev, 0); // item being added
// insert event-handling code here
break;
}