Difference between revisions of "EVENT TYPE GUI OPENED"
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BryanDerksen (Talk | contribs) (found code in module_core) |
BryanDerksen (Talk | contribs) m |
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|sortkey=GUI_OPENED | |sortkey=GUI_OPENED | ||
|int0name=nGUIID | |int0name=nGUIID | ||
− | |int0desc= | + | |int0desc=ID number of the GUI that was opened |
}} | }} | ||
Revision as of 18:21, 19 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- module
- Parameters:
-
- Integer 0: ID number of the GUI that was opened
Usage
case EVENT_TYPE_GUI_OPENED:
{
int nGUIID = GetEventInteger(ev, 0); // ID number of the GUI that was opened
// insert event-handling code here
break;
}
{
int nGUIID = GetEventInteger(ev, 0); // ID number of the GUI that was opened
// insert event-handling code here
break;
}
GUI tutorial calls. nGUIID can be:
- GUI_INVENTORY: //Inventory ScreenOpened
- GUI_JOURNAL: //Journal
- GUI_MAP: //Area Map
- GUI_WORLD_MAP: //World Map
- GUI_TACTICS: //AI Tactics screen
- GUI_STORE: //Store GUI
- GUI_CRAFTING: //Crafting
- GUI_CHANTERS: //Chanter's Board
- GUI_ITEM_UPGRADE // Enchanter upgrade