Difference between revisions of "EVENT TYPE GUI OPENED"

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|sortkey=GUI_OPENED
 
|sortkey=GUI_OPENED
 
|int0name=nGUIID
 
|int0name=nGUIID
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|int0desc=ID number of the GUI that was opened
 
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*GUI_CHANTERS: //Chanter's Board
 
*GUI_CHANTERS: //Chanter's Board
 
*GUI_ITEM_UPGRADE // Enchanter upgrade
 
*GUI_ITEM_UPGRADE // Enchanter upgrade
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See [[GUI_*]] for a complete list of GUI constants.
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== See also ==

Latest revision as of 19:50, 3 August 2011

The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.

Source:
script.ldf
Sent when:
Sent from:
Sent to:
module
Parameters:
  • Integer 0: ID number of the GUI that was opened

Usage

case EVENT_TYPE_GUI_OPENED:
{
int nGUIID = GetEventInteger(ev, 0); // ID number of the GUI that was opened

// insert event-handling code here

break;
}

GUI tutorial calls. nGUIID can be:

  • GUI_INVENTORY: //Inventory ScreenOpened
  • GUI_JOURNAL: //Journal
  • GUI_MAP: //Area Map
  • GUI_WORLD_MAP: //World Map
  • GUI_TACTICS: //AI Tactics screen
  • GUI_STORE: //Store GUI
  • GUI_CRAFTING: //Crafting
  • GUI_CHANTERS: //Chanter's Board
  • GUI_ITEM_UPGRADE // Enchanter upgrade

See GUI_* for a complete list of GUI constants.

See also