Difference between revisions of "EVENT TYPE GIFT ITEM"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (parameter from GameModeGUI.cpp) |
m (Updating template) |
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{{needs review}} | {{needs review}} | ||
{{event | {{event | ||
− | |sourcefile=script.ldf | + | |sourcefile = script.ldf |
− | |when= | + | |sourcemodule = |
− | |from= | + | |sortkey = GIFT_ITEM |
− | |to= | + | |when = |
− | |object0name=oItem | + | |from = |
− | |object0desc= | + | |to = |
− | |creatorname=oHero | + | |tocategory1 = |
+ | |tocategory2 = | ||
+ | |object0name = oItem | ||
+ | |object0desc = | ||
+ | |creatorname = oHero | ||
}} | }} | ||
− | |||
− |
Latest revision as of 19:08, 21 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent from:
- Sent to:
- Parameters:
-
- Creator: [Undocumented]
- Object 0: [Undocumented]
Usage
case EVENT_TYPE_GIFT_ITEM:
{
object oHero = GetEventCreator(ev); //
object oItem = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}
{
object oHero = GetEventCreator(ev); //
object oItem = GetEventObject(ev, 0); //
// insert event-handling code here
break;
}