EVENT TYPE GAMEMODE CHANGE
From Dragon Age Toolset Wiki
Revision as of 01:04, 12 February 2010 by BryanDerksen (Talk | contribs) (remove redundant category)
- Source:
- script.ldf
- Sent when:
- Game Mode Switch
- Sent from:
- Sent to:
- module
- Parameters:
-
- Creator: Creator module
- Integer 0: New Game Mode (GM_* constant)
- Integer 1: Old Game Mode (GM_* constant)
- Object 0: Creator module
Usage
case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}